Post by Ops Moderator on Apr 8, 2012 15:29:54 GMT -5
INCARNATE TRIALS
Magisterium Incarnate Trial
The Magisterium is an Incarnate Trial for a league of 12-24 level 50 players. Destiny and Lore slot unlocks are a prerequisite for entry. Players earn Hybrid Incarnate experience during this trial.
Praetoria’s offense has been thoroughly routed, and Emperor Cole’s regime has taken serious hits with the losses of Mother Mayhem, Antimatter, Maelstrom, and Dominatrix. Dream Doctor sends out a call to all Incarnates – the time has come to take the fight to the steps of Tyrant’s tower!
A conduit through space and time takes you to your target, but Tyrant has a final contingent of loyal followers to defend him. Praetor Sinclair has enacted a last-ditch gambit to gather an unlikely band of surprising protectors (See “The Emperor’s Sword”), while Black Swan lurks in the space between Praetoria and her pocket dimension of Shadow Earth. Fight your way through this gauntlet of opposition to reach the explosive conclusion: the final battle with Emperor Cole!
This Incarnate Trial is a knock-down drag-out final push to victory. Overcome Chimera’s motley crew, survive Black Swan’s assault, and figure out a way to sever Emperor Cole from the Well of the Furies – before he can become the Well’s one true champion!
Fight to the Finish:
- Defeat the last legion of Praetorian Imperial Defense Forces
- Survive the coordinated assault of Chimera, a revived Shadowhunter, and a curse-bound Pendragon
- Sever Tyrant’s connection to the Well of the Furies, permanently ending his threat to Primal Earth
Incarnate Lore
Prometheus features new text discussion the final assault on Tyrant and the ultimate fate of Praetoria.
The requirements have been removed for getting Minds of Mayhem to appear as an option when telling Prometheus what the next target is.
Completion of the Magisterium will unlock all text on Prometheus, save those sections which also require completion of the Underground.
INCARNATE POWERS
Hybrid Incarnate Slot
- The Hybrid Incarnate slot is now available! There are four new trees of powers available - Assault, Control, Melee, and Support. Each tree lends you some of the base power of the core Archetypes within City of Heroes, allowing you to broaden your character's role or further specialize with abilities that reinforce the strengths of your Archetype!
- The Assault tree gives you a chance to increase your own damage with every attack. As you climb the tree, the chance of damage buff increases, as well as its maximum number of stacks.
- The Control tree gives you a chance to deal additional damage to controlled or low-health targets, and also gives your controls a chance to increase in magnitude. As you climb the tree, the type of bonus damage you deal improves and the chance of dealing it increases.
- The Melee tree gives you a defensive bonus for each enemy in melee combat. As you climb the tree, the types of defense provided expand, starting with a small regeneration bonus for each nearby foe and ending with a moderate regeneration, status protection, and either defense or resistance bonus for all nearby enemies.
- The Support tree gives you and all nearby leaguemates a small bonus to damage, accuracy, defense buffs and debuffs, and special effects. As you climb the tree, the strength of these bonuses increase, and some powers have double effectiveness on pets.
SIGNATURE STORIES
- Statesman and Sister Psyche have been removed from the game, except for in the tutorial and in flashback missions.
- Statesman's task force is now given out by Back Alley Brawler
- Sister Psyche's task force has been replaced with the new Penelope Yin Task Force in Independence Port.
- Players can still access Sister Psyche's task force through Ouroboros.
NEW ZONE: NIGHT WARD
Night Ward is a psuedo dimension created by a small portion of the Netherworld overlapping the world of the living in First Ward. As such, it closely mirrors Praetoria’s First Ward geographically, but that is where the similarities end. The zone is packed with the spirits of the dead who are trapped between worlds. Night Ward gives both the living and the dead an opportunity to view things from the other side of the veil.
- Combat new villain groups, including the Animus Arcana, the Black Knights, the Drudges and the Spirit Stalkers, as well as new additions to existing villain groups, including the Apparitions and Talons of Vengeance.